I can only agree with you on this. The "Avalon series" was, to say the least, a complete dumbing down of what TR could be. A lot of people liked it, which is fine, there's nothing wrong with that. But many did find it uninspiring and way too easy. TRU held more difficulty than the previous two in the trilogy, but it did leave a lot to be desired. For instance in the Mediterranean Sea level where you have to dispose of the Kraken in order to get through the necessary doorway that leads you onward in the level. I was honestly expecting a huge epic battle, but there was none. The Kraken didn't try to kill Lara at all. The most difficult baddies were the undead and that was only because they tended to gang up on you in numbers.
I have to admit though that I was very impressed by the level designs of TRU on the PS3 and I also was very happy to see they ditched the interactive cutscenes and allowed you to actually control Lara through those slow motion moments where you're on the edge of death. I think there is a lot of promise for TR on the next-gen consoles, but CrystalD has to be willing to up their game. At this point I think they should look at it from a gamer's point of view not a TR fan's point of view (because they pretty much failed there anyways). No matter what they do, some TR fan is going to hate it. So they shouldn't waste their time trying to make something that's going to appeal to TR fan's. They should focus on creating something that's going to appeal to gamers. Because honestly there are a lot of gamers that hate TR. lol And I think that the turn the series took when CrystalD took the helm made them hate it even more because there was no challenge, and no reward.
Which is another thing, I didn't trek through all those levels, killing endangered species, and destroying precious archaeological sites for nothing. Oh big whoop, Lara has a new slutty outfit to wear next time she goes tomb raiding.

CrystalD needs to develop a better rewards system, something people are going to enjoy. They've treated Lara like a damn Barbie doll the last two games. Which may be fun and all for those that like to play dress-up, but it's boring to the rest of us. They can still have unlockable outfits, some of them were pretty cool (like the doppleganger outfit in TRA), but that can't be the only friggin' bonus they give us. Maybe a bonus level of some kind, or a mini game system. I know there has been a lot of talk about making a two-player aspect to TR. At this point, why the hell not? They shouldn't make the entire game two-player, but I think there could be unlockable levels and characters so then you and a fellow raider can play together. Hell they could even take some of the best levels from previous TR games and turn them into unlockable levels that you can play. Actually that one would be pretty cool. So instead of remaking the entire game, they just remake a set of levels from the old games.
There are a lot of possibilities for the future of TR, but I think that everyone is going to have to make adjustments before these possibilities can come to fruition. Fans of the old and the new TR are just going to have to accept that A.) TR won't be like it was back in the days of Core, B.) CrystalD should still consider TR's heritage and respect it instead of trashing it, and C.) That it has to evolve and become something refreshing in order to survive. I am honestly open to any new aspects that can be created to keep TR fun, challenging, and interesting. Just so long as CrystalD stays true to the basis of TR, meaning that I don't want to play Tomb Raider in Space, where Lara Croft fights aliens on an abandon space station. lol But I am also open to the idea of the series just coming to an end if it can't keep up with the evolution of gaming. I'd rather enjoy the TR games as is, instead of seeing the series get trashed even more than it already has been.